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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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bread.3do
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Text File
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1998-04-20
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2KB
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94 lines
# MODEL 'bread.3do' created from 'L:\grimtech\inventory\3dos\bread.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: bread.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.151773
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME bread
RADIUS 0.104915
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 4
# num: x: y: z: i:
0: 0.083154 0.038714 0.026142 0.000000
1: 0.047557 -0.023909 -0.079142 0.000000
2: -0.047558 0.023909 0.079142 0.000000
3: -0.083154 -0.038714 -0.026143 0.000000
TEXTURE VERTICES 4
0: 0.000000 0.000000
1: 256.000000 0.000000
2: 256.000000 -256.000000
3: 0.000000 -256.000000
VERTEX NORMALS
# num: x: y: z:
0: 0.871843 0.405912 0.274089
1: 0.871843 0.405912 0.274089
2: 0.871843 0.405912 0.274089
3: 0.871843 0.405912 0.274089
FACES 1
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0001 4 3 0 0.0000 4 0, 0 2, 1 3, 2 1, 3
FACE NORMALS
# num: x: y: z:
0: 0.269615 -0.864935 0.423314
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 -0.029322 0.019618 0.026839 bread